![]() ![]() These are more limited/specialized builds that a DM would really need to weigh before including in a game but absolutely could provide some fantastic adventures for the right group of players. Overall, these new races feel like they can breathe a lot of new life into campaigns for players who might be starting to get tired of the standard set from the Player’s Handbook.Ħ new Monstrous Player Character races, which feature groups that were represented in the first 90 pages. ![]() These are a nice edition, and I especially like how the details for these new races include tips on how to role-play as these slightly more unique creature types. This is very in-depth work, with multiple pages providing variants, tables, lairs, historical background, and even some of the psychology of the creatures that can really help you flesh out these types of creatures in your games.ħ new Player Character races, including Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, and Triton. Nearly 90 pages of in-depth monster lore, focusing on Beholders, Giants, Gnolls, Goblinoids, Hags, Kobolds, Mind Flayers, Orcs, and Yuan-ti. What Exactly Are You Getting in This Book?
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